Opengl Superbible

OpenGL Superbible PDF
Author: Graham Sellers
Publisher: Addison-Wesley Professional
ISBN: 0134193113
Category : Computers
Languages : en
Pages : 880

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Opengl Superbible

by Graham Sellers, Opengl Superbible Books available in PDF, EPUB, Mobi Format. Download Opengl Superbible books, OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code are available at openglsuperbible.com.



Opengl Superbible

OpenGL SuperBible PDF
Author: Richard Wright
Publisher: Pearson Education
ISBN: 0321630157
Category : Computers
Languages : en
Pages : 1248

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Opengl Superbible

by Richard Wright, Opengl Superbible Books available in PDF, EPUB, Mobi Format. Download Opengl Superbible books, OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes · An entirely new chapter on OpenGL ES programming for handhelds · Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux · Up-to-the-minute coverage of OpenGL on Windows Vista · New material on floating-point color buffers and off-screen rendering · In-depth introductions to 3D modeling and object composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more · A fully updated API reference, and an all-new section of full-color images You’ll rely on this book constantly—whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. Now part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.



Opengl Superbible

OpenGL SuperBible PDF
Author: Graham Sellers
Publisher: Addison-Wesley
ISBN: 0133365085
Category : Computers
Languages : en
Pages : 848

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Opengl Superbible

by Graham Sellers, Opengl Superbible Books available in PDF, EPUB, Mobi Format. Download Opengl Superbible books, OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more. Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. Coverage includes A practical introduction to the essentials of realtime 3D graphics Core OpenGL 4.3 techniques for rendering, transformations, and texturing Foundational math for creating interesting 3D graphics with OpenGL Writing your own shaders, with examples to get you started Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows Vertex processing, drawing commands, primitive processing, fragments, and framebuffers Using compute shaders to harness today’s graphics cards for more than graphics Monitoring and controlling the OpenGL graphics pipeline Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading Modern OpenGL debugging and performance optimization Bonus material and sample code are available from the companion Web site, openglsuperbible.com.



Opengl Superbible

OpenGL SuperBible PDF
Author: Richard S. Wright
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 696

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Opengl Superbible

by Richard S. Wright, Opengl Superbible Books available in PDF, EPUB, Mobi Format. Download Opengl Superbible books, Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to implement the versions of OpenGL available in 1999/2000.



Open Gl Super Bible

Open Gl Super Bible PDF
Author: Wright
Publisher:
ISBN: 9788176353977
Category : Computer graphics
Languages : en
Pages : 696

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Open Gl Super Bible

by Wright, Open Gl Super Bible Books available in PDF, EPUB, Mobi Format. Download Open Gl Super Bible books, Now You Can Command The Magic Of Opengl, The 3D Graphics Api That Entertainment Industry Wizards Use To Create Specail Effects Such As The Dinosaurs In Jurassic Park And The Liquid-Metal Terminator In Terminator 2. Opengl Superbible Is Your Comprehensive, Hands-On Guide To Opengl Programming For Microsoft Windows Nt And Windows 95, Taking You Beyond The Realm Of The Ordinary Into The World Of The Special Effects Pros. No Previous 3D Graphics Knowledge Is Required. Learn To Create Fantastic 3D Worlds By Manipulating Space With Lighting Components And Their Reflective Properties, Different Viewers' Perspectives, And Spectacular Special Effects.



Opengl Superbible

OpenGL Superbible PDF
Author: Richard S. Wright
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 714

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Opengl Superbible

by Richard S. Wright, Opengl Superbible Books available in PDF, EPUB, Mobi Format. Download Opengl Superbible books, Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.



Opengl Superbible

OpenGL SuperBible PDF
Author: Richard S. Wright Jr.
Publisher: Pearson Education
ISBN: 0132160897
Category : Computers
Languages : en
Pages : 1008

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Opengl Superbible

by Richard S. Wright Jr., Opengl Superbible Books available in PDF, EPUB, Mobi Format. Download Opengl Superbible books, OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes A practical introduction to the essentials of real-time 3D graphics Core OpenGL 3.3 techniques for rendering, transformations, and texturing Writing your own shaders, with examples to get you started Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs Advanced buffer techniques, including full-definition rendering with floating point buffers and textures Fragment operations: controlling the end of the graphics pipeline Advanced shader usage and geometry management A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.



Sql

SQL PDF
Author: Jonathan Gennick
Publisher: O'Reilly Verlag DE
ISBN: 9783897212688
Category :
Languages : en
Pages : 171

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Sql

by Jonathan Gennick, Sql Books available in PDF, EPUB, Mobi Format. Download Sql books,



Jetzt Lerne Ich Opengl

Jetzt lerne ich OpenGL PDF
Author: Lorenz Burggraf
Publisher: Pearson Deutschland GmbH
ISBN: 9783827262370
Category :
Languages : de
Pages : 448

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Jetzt Lerne Ich Opengl

by Lorenz Burggraf, Jetzt Lerne Ich Opengl Books available in PDF, EPUB, Mobi Format. Download Jetzt Lerne Ich Opengl books,



Das Swift Handbuch

Das Swift Handbuch PDF
Author: Thomas Sillmann
Publisher: Carl Hanser Verlag GmbH Co KG
ISBN: 3446457305
Category : Computers
Languages : de
Pages : 1271

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Das Swift Handbuch

by Thomas Sillmann, Das Swift Handbuch Books available in PDF, EPUB, Mobi Format. Download Das Swift Handbuch books, Swift für Ein- und Umsteiger – von den Basics bis zu fortgeschrittenen Techniken • Einsteiger lernen die Grundlagen der Swift 5-Programmierung und wie sie Apps mit Xcode für die unterschiedlichen Plattformen entwickeln. • Profis erfahren u. a., wie sie Siri in eigene Apps integrieren, die Versionsverwaltung von Xcode nutzen und welches Vertriebsmodell das richtige für ihre App ist. • Mit Update inside: Erhalten Sie aktuelle Infos zu den kommenden Versionen von Swift, Xcode, macOS, iOS, watchOS und tvOS. Der unentbehrliche Begleiter für alle, die mit Swift 5 eigene Apps für die verschiedenen Apple-Plattformen entwickeln möchten. Dabei werden von den Grundlagen über iCloud und Siri bis zu Face ID alle relevanten Themen der App-Entwicklung abgedeckt. Das Buch kann sowohl als Nachschlagewerk für einzelne Funktionen und Frameworks verwendet werden als auch, um sich in neue Themen einzuarbeiten. Aufgrund des modularen Aufbaus finden Sie sich leicht zurecht; jede Plattform, jedes Framework sowie die Programmiersprache Swift und die Entwicklungsumgebung Xcode werden jeweils in einem eigenen Abschnitt im Buch behandelt.